Jet Law

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Attributes
Soul Density: 4

Agility: 0

Royal Rank: D (2)

Hand-to-Hand: 0

Weaponized Melee: 0

Ranged Accuracy: 0

Okibi Ability: 18

Mental Acuity: 0

Time Okibi - Base Level
Type: Manipulation

Description: The ability to slow down Law's personal timeline. This means that Law can see things as if they were happening in slow motion and speeds up his mental processes. Law can't physically move faster than normal by slowing time, but can still build up energy. For example, if Law slows down time to a halt, he can continuously exert the energy to jump forwards, but he will not move at all. However, when he reverts time to normal, the energy will accumulate and he will appear to teleport forwards. This effect is called Douryoku. Law can build advantages with Douryoku up to the level of his Okibi ability.

The attributes Douryoku can boost are Agility, H2H, WM, RA and MA. Boosting an attribute beyond its (natural level + 5) causes 1 Trauma. Boosting an attribute beyond its (natural level + 15) causes 2 Trauma and so on.

Time Okibi - Level 1
Type: Manipulation Description: The ability to slow down energy in real time. This means that Law can slow down energy attacks or bullets mid-shot. If an opponent's energy is affecting an object, it will become harder for Law to slow that object.

Time Okibi - Level 2
Type: Infection Description: The ability to slow down others' timeline. This can give others the same advantages described in the Base Level. This can also be used to halt someone's timeline, completely freezing them.

Twin Blades A
Type: Auxiliary

Description: A set of 2 black swords made to augment Law's Okibi. When used, Law gains 1 advantage to his Okibi Ability.

Twin Blades B
Type: Talent

Description: A set of 2 black pistols made with ability to take the user's Soul Energy and shoot it as Hell Fire.

Twin Blades C
Type: Auxiliary

Description: A pair of roller-blades made to augment speed. When used, the user gains 2 advantages to his Agility, but loses 2 to their Accuracy.

History
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